![]() ![]() It’s decently done.īut hey, this is an X-COM-style strategy game, so narrative isn’t the priority. We unlocked some forced decisions that prioritised the mission over the other characters, which was a double-edged sword when we didn’t expect one. We went for ‘obedient’, which – refreshingly – didn’t mean that we were ‘good’. It’s not all single-direction traffic, either – your choices do lead you down a few different paths, with characters reacting differently to you based on your current alignment. There’s a lightweight morality system going on too, as you can make dialogue choices that make you ‘obedient’ or ‘chaotic’. Spending time with the characters in Reverie Knights Tactics is always a pocket joy. They’re genuinely likable, and the plot generates enough fun scrapes for them to talk and argue about. Brigandine is happy-go-lucky and perennially hungry, while your elf guide, Fern, is one of those frosty characters that thaws out as the story goes on. ![]() It might all seem like weighty, dull fantasy, but Reverie Knights Tactics leans more into its characters, and that’s where it comes up trumps. ![]()
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